carnationbooks:

bleep0bleep:

i’ve put together fun fic prompt generator with thousands of possible combinations! each prompt combines different settings, genres, tropes, and a prompt idea to get you started in a direction. you can use one or more of the ideas or the entire combination if it works out, or just refresh until you’re inspired. 

two versions! the safe for work version includes all pg-13 prompts, and the nsfw version includes a kink category as well as many more sexytime prompts.

i hope this is a helpful resource! 

(✿◕ ‿◕ฺ)ノ。₀: *゚

Check it out!!!

laylainalaska:

shardsofblu:

thegrayjumper-deactivated201610:

I took a chance with you, Agent Carter, and now America’s golden boy and a lot of other good men are dead. ‘Cause you had a crush.

If anyone asks me what’s the most moving scene in the entire MCU for me, this is it. This is it, without question. Because it’s so brief and matter-of-factly, that even myself didn’t really comprehend it the first time around — the utter gravity and courage that Peggy would have to possess, in order to stand her ground and accept the consequences of her decision to help Steve in the first place.

If Steve had indeed failed in his mission, she would have borne it alone. Howard was responsible too, but only Peggy would be taking the fall for it. Only Peggy would be incriminated and blamed for Steve’s death and all the mess that came with it. She would have been court-martialed, dishonorably discharged, her good standing in the military destroyed forever. But still she risks everything, everything that she has because of her faith in Steve, that when she tells him that he’s meant for more, those aren’t just thin air and pretty words.

And what’s the most often quoted line of the Cap fandom? The dignity of a choice. These are the words that will echo long, long after everything is over. Steve grieves for Bucky, but it’s Peggy who honors him. And in the aftermath of CATWS, nothing is more imperative than Bucky being allowed to find his own way again, to allow him to do right by himself as he chooses to. To just let him know that you won’t be alone. And all that any one of them can really do is our best, and sometimes the best we can do is to start over.

There’s a very Tolkienesque quality to Peggy’s quiet heroism and knightliness, in all the ways she perceives the world and how it anchors and guides the people around her.

It’s the beating heart of this tale.

I agree 100% with all of this, though it actually gets even worse, because it’s not just that her career would be over because of this, but it would have gone down in a way that confirmed, exactly, the worst slander her detractors had been aiming at her for her entire time in the war – that she was misled by her emotions, that she was unsuited to making combat command decisions, that she made a stupid career-ending decision because of a crush on a handsome soldier. After all, if even Phillips thinks that (Phillips, who likes her, has worked with her for some time now, and has firsthand experience with her competence), how much worse is the slander and gossip going to be coming from everyone else?

How much courage it must have taken for her to stand there and insist that she was right, that she still believed in her own decisions and stood by them, even if the results weren’t what she had hoped for.

argyle-s:

nerdsbianhokie:

argyle-s:

nerdsbianhokie:

nerdsbianhokie:

Me: writing a Supergirl s2 rewrite

Also me: has no real inspiration to write scenes involving Kara, the main character of the show Supergirl

It’s not that I don’t want to write Kara’s scenes. I’m just not entierly sure how

Watch season one. Imagine that character in the story of season two.

That’s my general go to with how to write Kara, tbh, she’s just hard for me.

Well, to put in in easier to capture terms, think of the worst pain you’ve ever been in.  Suicidal depression is a good start if you know what that feels like.  Then imagine forcing yourself to be happy and chipper all the time while bottling that shit up so deep you need fucking James Cameron, an imax film crew, and a deep submergence vehicle to find it.

In other words, imagine Kara as someone with clinical depression working in retail.

Someone with clinical depression working in retail is my new favourite description of Kara, wow

Ways to un-stick a stuck story

cheskamouse:

theinkstainsblog:

firemoon42:

  • Do an
    outline,
    whatever way works best.
    Get yourself out of the word soup and know where the story is headed.
  • Conflicts
    and obstacles.
    Hurt the protagonist, put things in their way, this keeps
    the story interesting. An easy journey makes the story boring and boring is
    hard to write.
  • Change
    the POV.
    Sometimes all it takes to untangle a knotted story is to look at
    it through different eyes, be it through the sidekick, the antagonist, a minor
    character, whatever.
  • Know the
    characters.
    You can’t write a story if the characters are strangers to you.
    Know their likes, dislikes, fears, and most importantly, their motivation. This makes the path clearer.
  • Fill in
    holes.
    Writing doesn’t have to be linear; you can always go back and fill in plotholes,
    and add content and context.
  • Have
    flashbacks,
    hallucinations, dream sequences or foreshadowing events. These
    stir the story up, deviations from the expected course add a feeling of urgency
    and uncertainty to the narrative.
  • Introduce
    a new mystery.
    If there’s something that just doesn’t add up, a big question mark, the story becomes more
    compelling. Beware: this can also cause you to sink further into the mire.
  • Take
    something from your protagonist.
    A weapon, asset, ally or loved one. Force
    him to operate without it, it can reinvigorate a stale story.
  • Twists
    and betrayal.
    Maybe someone isn’t who they say they are or the protagonist
    is betrayed by someone he thought he could trust. This can shake the story up
    and get it rolling again.
  • Secrets. If
    someone has a deep, dark secret that they’re forced to lie about, it’s a good
    way to stir up some fresh conflict. New lies to cover up the old ones, the
    secret being revealed, and all the resulting chaos.
  • Kill
    someone.
    Make a character death that is productive to the plot, but not “just because”. If done well, it affects
    all the characters, stirs up the story and gets it moving.
  • Ill-advised
    character actions.
    Tension is created when a character we love does
    something we hate. Identify the thing the readers don’t want to happen, then
    engineer it so it happens worse than they imagined.
  • Create cliff-hangers.
    Keep the readers’ attention by putting the characters into new problems and
    make them wait for you to write your way out of it. This challenge can really
    bring out your creativity.
  • Raise the
    stakes.
    Make the consequences of failure worse, make the journey harder.
    Suddenly the protagonist’s goal is more than he expected, or he has to make an
    important choice.
  • Make the
    hero active.
    You can’t always wait for external influences on the
    characters, sometimes you have to make the hero take actions himself. Not
    necessarily to be successful, but active
    and complicit in the narrative.
  • Different
    threat levels.
    Make the conflicts on a physical level (“I’m about to be
    killed by a demon”)
    , an emotional level (“But that demon was my true love”) and
    a philosophical level (“If I’m forced to kill my true love before they kill me,
    how can love ever succeed in the face of evil?”)
    .
  • Figure
    out an ending.
    If you know where the story is going to end, it helps get
    the ball rolling towards that end, even if it’s not the same ending that you
    actually end up writing.
  • What if?
    What if the hero kills the antagonist now, gets captured, or goes insane? When
    you write down different questions like these, the answer to how to continue the
    story will present itself.
  • Start
    fresh or skip ahead.
    Delete the last five thousand words and try again. It’s
    terrifying at first, but frees you up for a fresh start to find a proper path. Or
    you can skip the part that’s putting you on edge – forget about that fidgety
    crap, you can do it later – and write the next scene. Whatever was in-between
    will come with time.

*Blinks* I-I’m not the only one to call writer’s block needing to un-stick the story? 

No.

Helpful things for action writers to remember

juliawritesbooks:

stylincheetah:

bamonnineties:

khraddict:

ave-aria:

starforgedsteel:

berrybird:

  • Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
  • Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
  • Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
  • Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
  • Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
  • ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy – meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
  • Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
  • Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
    • A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
  • If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
  • ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
    • If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
  • People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
    • Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME
    • If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

How to apply Writing techniques for action scenes:

– Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap.
– Same thing with words – short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere.
– Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts.
– Go back and cut out as many adverbs as possible.
– No seriously, if there’s ever a time to use the strongest verbs in your vocabulary – Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze – it’s now.
– Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt.
– Taste: Dry mouth, salt from sweat, copper tang from blood, etc
– Smell: OP nailed it
– Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain.
– Pain will stay with a character. Even if it’s minor.
– Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack.
– If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too.
– Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.

Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate no theories or what ifs.

If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction.
(Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)

Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.

More for martial arts or hand-to-hand in general

What a character’s wearing will affect how they fight.  The more restricting the clothes, the harder it will be.  If they’re wearing a skirt that is loose enough to fight in, modesty will be lost in a life or death situation.

Jewelry can also be very bad.  Necklaces can be grabbed onto.  Bracelets also can be grabbed onto or inhibit movement.  Rings it can depend on the person.

Shoes also matter.  Tennis shoes are good and solid, but if you’re unused to them there’s a chance of accidentally hurting your ankle.  High heels can definitely be a problem.  However, they can also make very good weapons, especially for someone used to balancing on the balls of their feet.  Side kicks and thrusting kicks in soft areas (like the solar plexus) or the feet are good ideas.  They can also (hopefully) be taken off quickly and used as a hand weapon.  Combat boots are great but if someone relies more on speed or aren’t used to them, they can weigh a person down.  Cowboy boots can be surprisingly good.  Spin kicks (if a character is quick enough to use them) are especially nasty in these shoes.

If a character is going to fight barefoot, please keep location in mind.  Concrete can mess up your feet quick.  Lawns, yards, etc often have hidden holes and other obstacles that can mess up a fighter.  Tile floors or waxed wood can be very slippery if you’re not careful or used to them.

Likewise, if it’s outside be aware of how weather will affect the fight.  The sun’s glare can really impede a fighter’s sight.  A wet location, inside or outside, can cause a fighter to slip and fall.  Sweat on the body can cause a fighter to lose a grip on an opponent too.

Pressure points for a trained fighter are great places to aim for in a fight.  The solar plexus is another great place to aim for.  It will knock the wind out of anyone and immediately weaken your opponent. 

It your character is hit in the solar plexus and isn’t trained, they’re going down.  The first time you get hit there you are out of breath and most people double over in confusion and pain.  If a fighter is more used to it, they will stand tall and expand themselves in order to get some breath.  They will likely keep fighting, but until their breath returns to normal, they will be considerably weaker.

Do not be afraid to have your character use obstacles in their environment.  Pillars, boxes, bookshelves, doors, etc.  They put distance between you and an opponent which can allow you to catch your breath. 

Do not be afraid to have your character use objects in their environment.  Someone’s coming at you with a spear, trident, etc, then pick up a chair and get it caught in the legs or use it as a shield.  Bedsheets can make a good distraction and tangle someone up.  Someone’s invading your home and you need to defend yourself?  Throw a lamp.  Anything can be turned into a weapon.

Guns often miss their targets at longer distances, even by those who have trained heavily with them.  They can also be easier to disarm as they only shoot in one direction.  However, depending on the type, grabbing onto the top is a very very bad idea.  There is a good likelihood you WILL get hurt.

Knives are nasty weapons by someone who knows what they’re doing.  Good fighters never hold a knife the way you would when cutting food.  It is best used when held against the forearm.  In defense, this makes a block more effective and in offense, slashing movement from any direction are going to be bad.  If a character is in a fight with a knife or trying to disarm one, they will get hurt. 

Soft areas hit with hard body parts.  Hard areas hit with soft body parts.  The neck, stomach, and other soft areas are best hit with punches, side kicks, elbows, and other hard body parts.  Head and other hard parts are best hit using a knife hand, palm strike, etc.  Spin kicks will be nasty regardless of what you’re aiming for it they land.

Common misconception with round house kicks is that you’re hitting with the top of the foot.  You’re hitting with the ball.  You’re likely to break your foot when hitting with the top.

When punching, the thumb is outside of the fist.  You’ll break something if you’re hitting with the thumb inside, which a lot of inexperienced fighters do. 

Also, punching the face or jaw can hurt. 

It can be hard to grab a punch if you’re not experienced with it despite how easy movies make it seem.  It’s best to dodge or redirect it.

Hitting to the head is not always the best idea.  It can take a bit of training to be able to reach for the head with a kick because of the height.  Flexibility is very much needed.  If there are problems with their hips or they just aren’t very flexible, kicks to the head aren’t happening.

Jump kicks are a good way to hit the head, but an opponent will see it coming if it’s too slow or they are fast/experienced.

A good kick can throw an opponent back or knock them to the ground.  If the person you’ve hit has experience though, they’ll immediately be getting up again.

Even if they’ve trained for years in a martial art, if they haven’t actually hit anything before or gotten hit, it will be slightly stunning for the person.  It does not feel the way you expect it too.

Those yells in martial arts are not just for show.  If done right, they tighten your core making it easier to take a hit in that area.  Also, they can be used to intimidate an opponent.  Yelling or screaming right by their ear can startle someone.  (Generally, KHR fans look at Squalo for yelling)

Biting can also be used if someone’s grabbing you.  Spitting in someone’s eyes can’t hurt.  Also, in a chokehold or if someone is trying to grab your neck in general, PUT YOU CHIN DOWN.  This cuts off access and if they’re grabbing in the front can dig into their hand and hurt.

Wrist grabs and other grabs can be good.  Especially if it’s the first move an opponent makes and the character is trained, there are simple ways to counter that will have a person on their knees in seconds..

Use what your character has to their advantage.  If they’re smaller or have less mass, then they’ll be relying on speed, intelligence, evasion, and other similar tactics.  Larger opponents will be able to take hits better, they’re hits may be slower depending on who it is but will hurt like hell if they land, and size can be intimidating.   Taller people with longer legs will want to rely on kicking and keeping their distance since they have the advantage there.  Shorter people will want to keep the distance closer where it’s easier for them but harder for a taller opponent.  Punching is a good idea.

Using a person’s momentum against them is great.  There’s martial arts that revolve around this whole concept.  They throw a punch?  Grab it and pull them forward and around.  Their momentum will keep them going and knock them off balance. 

Leverage can used in the same way.  If used right, you can flip a person, dislocate a shoulder, throw out a knee, etc.

One note on adrenaline:  All that was said above is true about it.  But, in a fight, it can also make you more aware of what’s going on.  A fight that lasts twenty seconds can feel like a minute because time seems to almost slow down while moving extremely rapidly.  You only have so much time to think about what you’re doing.  You’re taking in information constantly and trying to adjust.  Even in the slow down adrenaline gives you, everything is moving very rapidly. 

Feelings will be your downfall even more so than adrenaline.  Adrenaline can make those feelings more intense, but a good fighter has learned not to listen to those feelings.  A good fighter may feel anger at being knocked down or in some way humiliated – their pride taken down.  Yet they will not act on the anger.  Acting on it makes a fighter more instinctive and many will charge without thinking.  Losing control of anything (adrenaline rush, emotions, technique, etc) can be a terrible thing in a fight.

Just thought I’d add in here.

YES. YES.

Such good writing tips!
@myebi

@jmlascar you’ve probably seen this already, but in case you haven’t, it’s got some good info on fight scenes 🙂

knowmyvalue:

dogmatix:

idiopathicsmile:

idiopathicsmile:

emilysidhe:

idiopathicsmile:

theragnarokd:

idiopathicsmile:

it is pretty hard to find solid statistics on wolf attacks, but as far as i can tell, wolves in north america kill way way way less than one person a year, which means that forces more deadly to us than wolves include: dogs, ice fishing, and getting crushed by a falling flat screen tv.

…further complications to trying to write non-ridiculous angst into a werewolf story

“you don’t understand…i’ve done things under the full moon that i can never take back…one time i ate a squirrel”

“I SNIFFED MY OWN BUTT. THE INDIGNITY HAUNTS ME STILL.”

“i have pooped in the woods and now must go brood about it. don’t try to follow me. 

…and seriously, be careful around your flatscreen, it is probably heavier that you think.”

European wolves (before they were hunted into extinction in most areas) attacked humans purposefully a lot; it’s in the historical record.

North American gray wolves have a natural fear of humans and attack people very rarely, really only when threatened or starving.

So like, imagine, like, a divide between people who got infected with Old World and New World lycanthropy.  One makes you this dangerous beast that sees humans as a viable food source an another makes you perceive humans as a threat.  Imagine people getting it wrong!

Some shady paranormal group capturing a werewolf to use as security but it just runs away when people trespass.

Some hunters go deep into the woods to murder a werewolf clan for their pelts but it turns out they’ve isolated themselves so deeply because they have the European strain and none of the hunters survive.

New werewolves are so confused because the websites give conflicting advice:  get yourself to your nearest national park when you’re about to turn and just let yourself run free; if you try to cage yourself the claustrophobia and the smell of people will make you panic and you could really hurt yourself or someone else.

vs

If you’re anywhere near human civilization you must make sure you turn in a closed space that you can’t escape from in wolf form or you’ll definitely kill someone.  Just try to take a nap during the full moon, OK.

And they’re like, WHAT DO I DO WHICH ONE DO I HAVE?

updated position: at the end of the day, there are, in fact, a number of possible compelling werewolf problems

case in point, the global werewolf cultural divide!

on the subject of the global werewolf cultural divide, another update, per wikipedia:

Wolves from different geographic locations may howl in different fashions: the howls of European wolves are much more protracted and melodious than those of North American wolves, whose howls are louder and have a stronger emphasis on the first syllable. The two are however mutually intelligible, as North American wolves have been recorded to respond to European-style howls made by biologists (x)

that’s right guys: wolves have accents

@darkicedragon

THIS IS THE KIND OF CONTENT IM LOOKING FOR

tarastarr1:

thecoggs:

So apparently last year the National Park Service in the US dropped an over 1200 page study of LGBTQ American History as part of their Who We Are program which includes studies on African-American history, Latino history, and Indigenous history. 

Like. This is awesome. But also it feels very surreal that maybe one of the most comprehensive examinations of LGBTQ history in America (it covers sports! art! race! historical sites! health! cities!) was just casually done by the parks service

This is really great??

Where does the “mentally/willpower broken by torture” trope even come from if it’s a myth? I don’t think every content creator who uses it WANTS to indirectly support torture but it’s a very widespread trope…

scripttorture:

Good question.

I am 100% sure that most
people who use this trope don’t want
to support torture in any way and are horrified by the idea that they might be.
The problem is that we learn from fiction. We see well written fictional
portrayals using tropes like these and we see how widespread the idea is and we
assume.

That’s natural. We all do it. Five years ago (when I’d done
significantly less reading on what torture does vs how it is done) I was
merrily assuming it was true as well.

I honestly don’t know where the
trope comes from. I’m pretty sure that finding out definitively would be at
least a PhDs worth of work.

I do have an educated guess
though.

One of the patterns that emerged from Rejali’s analysis of media
surrounding the Franco-Algerian war was just how much French torturers warped
the narrative.

The ticking bomb scenario beloved of torture apologists literally comes from a novel written by a
French torturer
.

It’s a…interesting read. The main character is an ultra-macho,
ultra-violent stereotype whose willingness to brutalise Arabs somehow magically
results in enemies giving him information, men respecting him and women falling
in love with him.

I am reaching slightly here but I believe this is how the author saw
himself- it’s what he wished he was.

And what struck me about it while
I read Rejali’s summary was how similar it was to narratives coming out of the
New World during the Trans-Atlantic slave trade.

The details change but a central theme was this insistence that the
violence was ‘necessary’. That without a level of violence which was quite
literally decimating the population society itself would collapse.

I don’t think the idea that brutality made people ‘passive’ came from
the slave trade. I think it’s probably significantly older than that.

But it is amazing just how
much slave owners clung to that idea when the New World was full of uprisings, violent attacks,
non-violent resistance and outright wars (for which see West African Warfare in Bahia and Cuba by M Barcia- not the only source
but an excellent book, I also recommend the classic Black Jacobins by C L R James). 

So I think torturers have an
established history of arguing for torture, and chief among their arguments is
that torture is ‘necessary’
. The exact reason varies with the times but making victims ‘passive’
has been one of the ‘reasons’ for a long long time.

Stepping back from specific periods in history I think you could also
argue that someone could come to this conclusion by fundamentally
misunderstanding how mental illness works.

I
know I always link to the symptoms but seriously let’s look at that list
.

They want to die. Well obviously they’re ‘broken’.

They jump at every little thing. ‘Broken’.

They don’t talk or interact like other people. ‘Broken’.

Every single thing on that list of symptoms has been used to devalue
human beings before, regardless of what may or may not have caused the symptom.
The behaviours these words represent are things society has judged for
centuries.

And those same behaviours are why calling this ‘broken’ is nonsense.
None of these illnesses, these patterns of behaviours, make people ‘compliant’.
None of them encourage obedience and many of them (completely outside of the
context of torture) work in ways that make obedience more difficult.

It’s not a definite answer. I never had the chance to take Media Studies
and I don’t have much official schooling when it comes to history (which is probably lucky, I shudder to think how history is taught in most of my countries)- And I think
that makes me the wrong person to try and chase down a definitive answer.

But my instinct, based on what I do know, is that it comes from a potent
stew of stereotypes about mental health problems and allowing torturers, abusers and their supporters to tell us
what violence is ‘really’ like.

Disclaimer

Resources For Writing Sketchy Topics

boopifer:

theworld-is-out-there:

wordsnstuff:

Medicine

Writing Specific Characters

Illegal Activity

Black Market Prices & Profits

Forensics

@boopifer you write lots of angst. Thought this might come in handy.

The number of people who have tagged me in this genuinely delights me!! Thank you!